AI Insights · Timothy · October 2025
Top Trivia Games Performance in Netherlands Q3 2025
Discover the performance trends of the top trivia games in the Netherlands during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the top trivia games in the Netherlands showed varied performance trends across downloads, revenue, and active users on a unified platform. Here are the key insights from Sensor Tower's data:
Kahoot! Play & Create Quizzes from Kahoot ASA experienced a notable increase in weekly downloads, starting from 3.2K in early July and peaking at 4.2K in late September. Revenue saw fluctuations, with a peak of around $2.8K in late September. Active users initially declined from 25.8K to 10.5K by mid-August but rebounded to 19.5K by the end of the quarter.
Trivia Crack Premium Quiz Game by Etermax had steady weekly revenue, maintaining approximately $1.7K on average, with a slight drop towards the quarter's end. Downloads grew from 589 to over 1K, showcasing a steady upward trend. Active users remained relatively stable, fluctuating around 5.5K.
Elevate - Brain Training Games from The Mind Company had a decrease in weekly downloads, falling from 656 in early July to 340 by the end of September. Revenue also showed a slight decline, ending the quarter at approximately $850. Active users decreased steadily from 2.2K to around 1.7K.
GeoGuessr by GeoGuessr AB saw a surge in downloads mid-quarter, reaching over 3K in early August, before settling around 900 by the end of September. Revenue remained fairly steady, averaging about $1.2K weekly. Active users peaked at 15.8K in early July before stabilizing around 12.4K by quarter's end.
Peak - Brain Training from Synaptic Labs maintained a consistent revenue stream, averaging around $1K weekly. Downloads fluctuated slightly, starting at 340 and ending at 320. Active users showed a minor decrease, starting at 4K and ending just above 4.1K.
For more detailed insights and data, visit Sensor Tower's platform.